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Martial Arts World map: quests and Qingyun Town travel

Open the map with N, locate tracked quests through Journey, and use the Old Wayfarer's travel option from Eastfield Hamlet to Qingyun Town.

Press N on your keyboard to open the Martial Arts World map. Find tracked quest destinations through Journey when a location mark is available. For travel from Eastfield Hamlet to Qingyun Town, speak to the Old Wayfarer; the travel option must be available, and you need enough silver for the fare displayed in his dialogue.

Open the map and reveal location information

The beginner region has its own map. Explore the region to reveal information about bosses and other points of interest, then use N to check the map as you travel. Some location information depends on exploration, so an early look at the map will not show everything you can discover.

Find a tracked quest destination

  1. Press M to open the menu.
  2. Select Journey and find the quest you want to follow.
  3. Track that quest.
  4. If the quest has a location mark, click it to display the destination, then follow the marker to your target.

For example, the beginner side quest to defeat petty thieves outside the town walls uses a numbered destination marker. Follow the number associated with that quest to reach the thieves.

Travel from Eastfield Hamlet to Qingyun Town

Have enough silver to cover the fare displayed in the travel dialogue, then:

  1. In Eastfield Hamlet, approach the NPC named Old Wayfarer and talk to him.
  2. When “Walk to Qingyun Town” is available in his dialogue, select it and pay the displayed fare to travel to Qingyun Town.
Old Wayfarer dialogue in Eastfield Hamlet with Walk to Qingyun Town and a separate pack enlargement option.

Register places for later fast travel

When you reach a new location with a fast-travel NPC, speak to that NPC and pay to have the place remembered. Registering the destination lets you use it for later fast travel, making return trips easier. Keep enough silver available for the registration charge shown in the dialogue.